Hello,
I've been looking into the recently released OnlineSubsystemPlayFab code and noticed the lobby code requires either the GDK or XDK to run. Do you have an idea of when these systems will be available for non GDK or XDK platforms?
Thanks
Hello,
I've been looking into the recently released OnlineSubsystemPlayFab code and noticed the lobby code requires either the GDK or XDK to run. Do you have an idea of when these systems will be available for non GDK or XDK platforms?
Thanks
Which document are you referring to? The Lobby system depends on other services to make sure the data is real-time. Otherwise, you may simply use API calls and handle the callbacks on your own.
At a glance it looks like only GDK and Windows platforms are currently supported with the multiplayer plugin. You can see the folders here:
https://github.com/PlayFab/PlayFabMultiplayerUnreal/tree/main/Platforms
Are we expecting specific support for mobile platforms or is it possible to just use the Windows implementation?
For now, mobile platforms are not supported. Please feel free to send a thread on the Feature Requests forum -- https://community.playfab.com/spaces/24/index.html.
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