Hello !
I would like to use WriteTelemetryEvents to bypass Playstream and reduce the cost of my requests. In the version I use, there is only a UPlayFabEventsAPI::WriteEvents method that uses the url "Event/WriteEvents".
I use the version 4.20 of Unreal Engine and the version 1.11.190205 of the Playfab plugin.
I cannot update Playfab to a more recent version, so I was wondering if I missed something to use WriteTelemetryEvents, or if I need to write a method similar to UPlayFabEventsAPI::WriteEvents ?
Thanks !