Hi,
I have this all configured properly as far as I can tell, but it will not get past this point. The key is inserted both in Project settings and I make a call before running the command to set it as well. I'm able to use Client API calls just fine.
From what I can see it's a problem with this section of code in PlayFabAuthenticationContext.h
#if defined(ENABLE_PLAYFABSERVER_API) || defined(ENABLE_PLAYFABADMIN_API)
When researching, I came across other posts regarding these flags but that was when using it with Unity, which has an Editor plugin designed to help set these. I'm unable to find a solution for those using Unreal, but my guess is I can just insert them somewhere else? I want to be able to test the admin/server API within the Editor. Any ideas? Thanks!