I got Few quesions about Request Multiplayer Server API call, can you please clarify it please.
1. let's say I have 4 servers in WestEU, with only 1 server in stand by, when I am calling Request Multiplayer Server, does this stand by server got allocated?
2. in another situation, I have 4 servers in WestEU, with no servers in stand by, but 1 in Active, when I am calling Request Multiplayer Server, does it needs to wait till at least 1 stand by server is on, does that mean player has to wait till there is at least 1 stand by server is on before server can be allocated and let players to connect.
3. Request Multiplayer Server API will never allocate server which already in active mode? there is no way to let player connect to active server?