I'm trying to implement Playfab parties into our title.
So far, the creation of the network does work, but I cannot connect to it (in the same same way as in the sample, by using the Descriptor right after the network creation).
Instead, I have a PartyStateChangeType::NetworkDestroyed with this message : "failed to establish or maintain a connection to a network or remote peer" then a PartyStateChangeType::ConnectToNetworkCompleted with the same message.
The Descriptor seems fine, I don't know what can go wrong here. Any idea of what can cause this issue ? Or how to get more info on the cause of it ?