Hello,
We are currently working on the multiplayer part of our game on Xbox Series X and are using PlayFab Party.
On other platforms we are using the library Yojimbo for our network and the library provides a function that returns the server time.
https://github.com/networkprotocol/yojimbo/blob/master/yojimbo.h#L5257
We would like to know if PlayFabParty provides a way to retrieve a synchronized time for any user in the same way.
All we could find in the header file `Party.h` is `PartyNetwork::GetNetworkStatistics` and `PartyEndpoint::GetEndpointStatistics` which can only give you the latency between the user and another user / the network.