I want to save the players login password in internal data (permission: private) because I need to compare the stored password with another string.
When the player wants to change his contact email address, then he/she needs to enter his login password in my game. After that, I use an Azure function to find out if the entered string is the same then the stored password in internal data. If yes, then the players current contact email address gets replaced by the new contact email address which the player has entered in my game.
Can I use internal data to store the password? Is it save?