Hello,
In our games, there is a feature where the players can share some of their inventory items with the other players. The process is executed on the server-side. We're thinking of implementing a second password to increase the security. Even though someone's account is hacked, they will not be able to send any items to any other accounts. The question is how should I save the second password?
Currently, the passwords are saved as plain texts in the players' internal data. No players can reach that data but it still doesn't look right. Also, is there any MD5 feature or something in PlayFab, so we can use it to save the passwords as data?