I’m sorry, if my question is very simple. I spent a lot of time and energy on it, but I didn’t find the answer.
I'm working with Unity and I want to run my custom server. As I understand it, the test case is located in this repository: https://github.com/PlayFab/PlayFabGameServer
Following the instructions, I build and unload it ("build" tab on the dashboard).
Previously, I assign “Title Id” and other data in the scene (public serializable fields).
My server’s unloading is successful, but its behavior makes me feel sad.
It does not matter if I call “PlayFabClientAPI.Matchmake”, or “PlayFabClientAPI.StartGame”, I get “ServiceUnavailable, 500 Internal Server Error, 400 BadRequest”.
Strange, but the calls of API methods are registered in the dashboard of my application.
I guess they reach my custom server, but then ... "Something went wrong".
By the way, as a client I use the project-example too (https://github.com/PlayFab/PlayFabGameServer).
I will be very grateful for any help.
Thank you for your time.