When I process PlayFabClientAPI.Matchmake I am receiving a 500 Internal Server Error when attempting to use In-Editor Unity to connect up to my game server on PlayFab.
The server is a standalone build. I'm using 7FEE title id. I'm not receiving any logs. I haven't edited anything on the command line arguments for the build settings except adding in "-logFile <log_file_path>" because it's a Unity server. (Using the PlayFab Custom Game Server.) It works fine when I run the server locally and set the client to IsLocalNetwork. On the server I'm not setting GameBuildVersion, GameMode, or PlayFab Api Endpoint (because I saw on someone else's question this wasn't necessary).
In the Matchmake call I haven't changed it to send anything other than BuildVersion, GameMode, and Region. (On a previous attempt I had an issue with the GameMode not being found, but I fixed that and now it moves past that point to receive this 500 Internal Server Error.)
On the server, I have no "Is Custom Log File", "Log File Path", or "Output Files Directory" in the ServerSettingsData object script. Would this mean that no log files would be created if I don't add in some text to these? Or do I need to update the Command Line Arguments on the Multiplayer -> Builds tab on PlayFab site? Because I've just left those alone assuming things handle themselves.
Any ideas?