Hello everyone, currently I have added on to the provided custom game server as well as the game client for Unity. Everything works flawlessly while I am testing it locally. The connection is made to the server and the client is authenticated. However, I have recently uploaded my build package and have not had similar results. The client recognizes that there is an available server in the selected region and build version, but the connection is never fulfilled and the client will eventually automatically disconnect.
If anyone could guide me as to what the problem may be I would be very appreciative. Thank you.