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sama20001 avatar image
sama20001 asked

Playfab QoS latency check

Following https://learn.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure in order to get latency of client <-----> playfab regions

I am sending a UDP packet with the 0xFFFF message to the QoS server however my UDP receiver is never getting any response

6072-image.png

6073-screenshot-2023-06-19-180703.png

Sorry for formatting on those pictures, hard to tell how it will look when I post. All the same picture of the blueprint set up I am using.

This UDP socket works I have tested it locally, but for some reason unable to get a response from the QoS endpoint that I get from the "ListQoSServersForTitle"

Any ideas what could be the blocker?

multiplayer
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Gosen Gao avatar image
Gosen Gao answered

I noticed that the message you are sending is of type string, you could try putting 0xFFFF in the Byte Array and see if that works.

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