I am having some issues trying to connect to a PlayFab party network created from a server. I am using LoginWithServerCustomId
for authentication, and then PartyManager::CreateNewNetwork
with a PartyInvitationConfiguration
without restrictions. The network is created successfully, but when a different client user tries to connect and calls PartyNetwork::AuthenticateLocalUser
, I keep getting a UserNotAuthorized
error, despite the invitation not having any restriction nor reaching PartyNetworkConfiguration
count limit, does anyone know what else could it be?
The same flow works as expected if the client who creates the network is not authenticated via LoginWithServerCustomId, so I assume it has to be related to the type of user creating the network.