Platform-specific methods-RESTAPI (PlayFab client) doesn't support Steam. Please tell me the general method. How do I implement the same platform payments on Steam? Which is better, scratch or microtransactions?
* Japanese users will be confused if the US dollar notation is fixed on the purchase confirmation screen of Steam overlay. I would like to display Japanese Yen to Japanese users.
* It is necessary to display the product and amount on the game screen before the Steam overlay is displayed, but it cannot be displayed because the amount converted to user currency on Steam is unknown. I want to know how to get it in user currency in advance (Since it is only in-game virtual currency, there is no plan to change it dynamically with a server program etc. It may be a slightly aggressive method)
* In the case of US dollar → Japanese yen, it is difficult to make a good number of rounds such as "200 yen" ("not 218 yen") at the exchange rate, but is there a way to set it well?