question

Bijian Wu avatar image
Bijian Wu asked

Google Game Login issue about configuration

In order to get Google Game Login to working, do I need to configure the AndroidManifest for My Unity Project in order to get it to work on Android? it keeps failing at the Authenticate stage.

Social.localUser.Authenticate(success=> { if (success) {

success is always false

multiplayer
10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

1 Answer

·
Citrus Yan avatar image
Citrus Yan answered

We have a tutorial for this: https://docs.microsoft.com/en-us/gaming/playfab/features/authentication/platform-specific-authentication/google-sign-in-unity, it demonstrates the steps to successfully add Google Play Games sign-in to your PlayFab games, built with the Unity SDK. Hope you find it helpful.

10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.