I'm trying to get the IP & port # of a multiplayer server from the client to establish a connection with the server.
I've read quite a few questions on this topic including the one below:
From the answer:
- Need to check "Allow player to start game" <- I don't want a player to start a game, only join games.
- Need to check "Allow player to start game" <- I can't do that because when I try to save my changes I get an error saying Policy JSON is required.
- Devs on slack saying it's not necessary to do this either.
- Checking "Allow player to start game" should enable the Multiplayer API from what I understand, including RequestMultiplayerServer, but I don't want to enable everything. Just the functions that will allow me to retrieve a server's IP & Port.
So, how do I accomplish this?