Hello everyone, I'm currently working on a multiplayer game using Godot Game Engine and PlayFabAllSDK in C#. For real-time updates in the lobby, I've integrated a SignalR connection. However, I'm facing an issue where the SignalR connection keeps getting disrupted approximately every 10 seconds with subsequent reconnect attempts. Someone faced this problem? Or is this expected behavior?
I've checked my network connection, and it seems stable. Additionally, I've reviewed the documentation and ensured I've followed the correct setup for SignalR with PlayFab.