Hi, I'm new to playfab. In unity, it is easy to parse return value without specified field name, however, in unreal engine I don't know how to checkout correct field name for return value from cloud script.
Here is an example:
I wrote a simple function "hellFuc" in playfab cloud script like below:
My target is to return "Hello" string from cloud script inside unreal engine.
Here is the blueprint I refer to official document:
"Execute cloud script" node works fine, and callback "Function Result" can return some json info. However, I don't know what "field name" should I input to parse json back to "Hello" string properly.
If you have any advice, please let me know it.
Thank you.
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