both the C++ and Blueprints SDK's resolve to a 404 page.
Also, once we have aquired developer status from Sony & Microsoft, where do we acquire the platform specific parts of the sdk for playfab?
Where are you still seeing that link on the site? The current SDKs page points to our updated Unreal Marketplace plugin (https://api.playfab.com/sdks/unreal-marketplace-plugin), which is how our Unreal SDKs are distributed now.
For your other question, the Xbox information is in our public SDKs, though there is some setup required to get your NSAL configured to connect to PlayFab - we can talk you through that via email@example.com when you're ready. The PSN-enabled versions of our SDKs are still in private repos, as our middleware agreement with Sony requires that they not be public. For access to those, you can just let us know your GitHub username, once you've had the SCEDevNet site send us notification of your developer status.
2 People are following this question.