It's the first time i ever try to do this kind of integration. Some things in the Multiplayer Services got me a little bit confused about Playfab multiplayer services.
How does the integration with my multiplayer logic works? I kinda understood how the server hosting and matchmaking could work, but how does the Party Networking & Chat works? Does Playfab API gives me the entire solution to listen to setup a game chat, both text and voice, or is it something else? What would be the workflow to integrate those services with my network code?
I'm using Unity with MLAPI.
I'm a layman in those topics, and since it's my first time using such service i don't really know how things work.