Here's where I'm at:
- RunContainer = false works great. Everything works as expected in the local test, all the callbacks return properly.
- Deploying the build in gamemanager yields Unhealthy
- RunContainer = true results Container ... exited with exit code 1
2 and 3 had both led me to believe the issue was with the included dlls, but I have double and triple checked, and all the dlls shown with listdll.exe are contained in the zip. Is there another potential issue that could be causing this? Is there perhaps a certain location in the file structure that the dlls should be located in?