We are using Multiplayer 2.0 with the new matchmaking and automatic server allocation from the matchmaking queue. But for debugging I would like to have the complete flow of a match locally for better iteration times.
Ideally I would like to keep as much of the normal matchmaking flow for the clients. But instead of launching a dedicated server in the cloud I want to launch it locally and make it available to playfab matchmaking so that locally started clients can connect.
Is that possible? If so what API should be used for that? I was suspecting that I could use CreateServerBackfillTicket but would it work to have an empty list of members? I also found CreateServerMatchmakingTicket.
Regards,
Markus