We have recently added a pvp game mode to our game and when the current match is over, we want to close the current server instance and spawn a new one from the dedicated server (which is hosted using the custom game server tools on playfab). Calling Matchmaker/StartGame starts up the game properly, but clients cannot connect to it with a call to Client/Matchmake. The return from StartGame gives the proper lobbyID and server/ip, but the client just receives
"code":200,"status":"OK","data":{"PollWaitTimeMS":1000,"Status":"Waiting"}. I'm curious if we're just using an incorrect endpoint in our startgame call? We have been using
"ExternalMatchmakerEventEndpoint": "https://93f0.playfabapi.com/" in the call to startgame. Any help on this would be greatly appreciated.