Hello,
I've just got started with the new matchmaking API and everything seems to be working fine so far with 4-player queues with 1 player per client.
The problem is that our game needs to support multiple players playing locally from a single device and I've been unable to find information on how to tackle this case in the docs/forums.
Here's an example to clarify the use case:
- Clients queue for our 4-player game mode supporting multiple local players
- Client A queues with 3 local players (1 mouse/keyboard and 2 controllers)
- Client B queues with 1 local player
- Client A and Client B are matched together and the match starts as all the 4 slots available are have been filled
Here's another case we would like to cover with the same queue:
- Clients queue for our 4-player game mode supporting multiple local players
- Client A queues with 2 local players (1 mouse/keyboard and 1 controller)
- Client B queues with 1 local player
- Client C queues with 1 local player
- Client A, Client B and Client C are matched together and the match starts as all the 4 slots available are have been filled
How can we handle these cases?
Thanks,
Radghiv