I'm trying to upload a server I've integrated with the 2.0 sdk, but I'm having problems with it.
I called the Start method and registered a callback for Shutdown, health, and UpdateConnectedPlayers.
I tested it in the playfab mock environment (I could not test with a container as I don't have Windows Pro), and it worked correctly; it went through StandingBy, Active (I connected and played), and Terminating (this never showed in the window, but it closed the game when it was supposed to).
I uploaded my zip file and set up the Assets settings like what's on my local computer, but it doesn't seem to work. When I put an initial StandBy server count to 1 it doesn't even create the build - it immediately says MultiplayerServerBadRequest - MultiplayerServerBadRequest. If I have it set to zero it creates the build, but when I go back into the build settings and settings and set StandBy count to 1 it will say, "Deploying" for a good amount of time and then eventually say Unhealthy.
My title is 81BD.