In my Unity app, i have a tournament which runs for 24 hours. Upon the ending of 24 hours I would like to run a system to calculate the winners. (Which I have), however how do you run that system just once and then save the information to some sort of backend which we can access later?
I can do that on the client side, but then that would only happen if they open the app and then it would happen for each individual user.
We want to implement simple tournament system to our game, and here are the requirements for that tournament:
- There is 24-hour period when players can enter the tournament
- After joining the players have 24 hours to improve their score
- After the tournament ends we reward players depended on their rank
How is that sort of thing handled?
Thanks