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Question by Natepac · Apr 13, 2020 at 03:18 PM · unity3dCustom Game Serversgame managerdocumentationfeedback

PlayFab / Mirror / Unity Multiplayer Hosting Document

Hey everyone, this isn't a question, but this is a post to help those of you trying to get a Unity multiplayer hosted game up and running on PlayFab. You can check out my doc here: https://bit.ly/2xpIcsV Feedback and comments welcome! I wish I had this weeks ago when I started digging into this and I hope it helps others out there. If anyone at PlayFab wants to talk to me about this, get in touch. Thanks!

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Brandon Phillips
rainerlonau
MatthewRegul
Brent Elliff

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avatar image Kris Akins · Oct 05, 2020 at 03:13 AM 0
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I got this working also. However the confusing part was finding the port number. The project did not run in the editor using the server configuration. It kept saying it was missing an environment variable, I think for GSDK even though I installed the SDK.

So I just ran the remote client configuration, found my server's IP address in my PlayFab title settings and guessed at the port number (30001). It worked after that. It'd be nice if the port number was more transparent in playfab.

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Answer by SethDu · Apr 14, 2020 at 08:03 AM

Thanks for the sharing.

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