I've got a situation for a multiplayer game where sometimes other players will not be online, but will be represented by in-game objects that hold their DisplayNames (to avoid sending PlayFabIds to clients of other players, as I assume this shouldn't be needed) and I want to have the server look up the player's information from that DisplayName. Is there a way to look up the player's data server-side to send necessary data to the client without having the client aware of the other player's PlayFabId? Or do I have to send the PlayFabIds to all clients in order to be able to look up their information properly when the other player is offline?