Hello! I'm working on an Unreal project, and right now my clients can connect to a server and reconnect with the same server IP
I there a way to get the status of that server? in order to allow or not allow the client to be able to reconnect.
Hello! I'm working on an Unreal project, and right now my clients can connect to a server and reconnect with the same server IP
I there a way to get the status of that server? in order to allow or not allow the client to be able to reconnect.
You can use API GetMultiplayerServerDetails to get multiplayer server session details. With the ConnectedPlayers and State parameters in the response, you can decide whether it can be connected.
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