We have a project that sells currency Packs. Each one delivers a consumable bundle ( consumable by time) to deliver virtual currency to the player. The RM prices in PlayFAB match the prices (in USD) set in the Apple store. Each purchase triggers the Apple store UI to prompt for a password and the transaction completes properly. Receipt validation works properly, transactions are logged, and the virtual currency increments properly in the client account.
However, one item set at the $0.99 price point, fails to increment the VTD for the player, and shows as $0.00 in the transaction. All other items at different prices show up properly in VTD. The data of all items is setup in a parallel fashion.
Can anyone explain what is going on here?