Dear concerned,
I'm testing PlayFab to add a dedicated server for my Unreal Game. I'm trying to deploy both on East US and North Europe regions separately. However, both of these servers result in ~1+ hrs of deployment time.
Since I'm getting an unhealthy build even after successfully running it on MultplayerAgent locally, I have to make iterations to test it in the cloud.
However, it's been 12 hrs and I could have made on 4-5 iterations, which is very time consuming and unproductive.
Is there any way I can speed up the deployment time?