Hi! We are developing MMORPG and have some problems connecting to Play Fab servers. The essence of the problem is that we do not have a session game. We have all players running on the same map and the world is not recreated. We are using the Unity SDK.
We tried all the ways: to request an IP and port via vminfo, to store data in a title date. These methods work, but problems periodically arise. Now there is a thought: suddenly it is possible to create a single ticket for the entire server and connect all players via getMatch? And so that the match does not collapse