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Maxim Bondarenko avatar image
Maxim Bondarenko asked

Matchmacking for MMORPG

Hi! We are developing MMORPG and have some problems connecting to Play Fab servers. The essence of the problem is that we do not have a session game. We have all players running on the same map and the world is not recreated. We are using the Unity SDK.

We tried all the ways: to request an IP and port via vminfo, to store data in a title date. These methods work, but problems periodically arise. Now there is a thought: suddenly it is possible to create a single ticket for the entire server and connect all players via getMatch? And so that the match does not collapse

Custom Game ServersMatchmaking
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Dimitris-Ilias Gkanatsios avatar image Dimitris-Ilias Gkanatsios commented ·

What is the issue? You can get a new server IP:PORT with RequestMultiplayerServer, share this information to your clients which they can use to connect.

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Rick Chen avatar image
Rick Chen answered

Please note that the PlayFab multiplayer server is designed for session based games, not for MMORPG. For more detail, please refer to this document: Multiplayer with PlayFab - PlayFab | Microsoft Docs

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tbl260672 avatar image
tbl260672 answered

So, do you guys have a system that are suited for mmorpg and intregraded with UE5, or not?

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