Hello everyone,
I am currently researching into whether PlayFab is the correct Multiplayer solution for our current project. We are currently thinking of using Unity and Netcode for GameObjects, and are thinking of using PlayFab Party for the network transport.
Netcode for GameObjects uses a NetworkTransport class for this, which can be inherited from for custom transports. There is also a repository of existing custom transports that people have written for different established network transports (see https://github.com/Unity-Technologies/multiplayer-community-contributions/tree/main/Transports). With PlayFab Party being fairly well known, I had expected there to be an existing custom NetworkTransport written for it. I had a quick look through these forums for "NetworkTransport" but to no avail.
Is there a pre-written custom NetworkTransport available that I am missing? Or if we were to use PlayFab Party should I be expected to write my own (which will add extra development time onto the project)?
Thanks in advance to any replies,
Martin