I'm using Playfab in an XboxGDK game in Unity3D
If I use: LoginWithCustomID
and wait for it to succeed. And then do a Suspend/Resume on the hardware, I get a hard console crash on resume, crash happens inside of Playfab code, pretty hard to find out where because it's near impossible to connect the debugger to unity on return from a Suspend.
This is happening in a test bed. No other game code, or unity calls are happening.
If I remove the "LoginWithCustomID" line of code, Suspend/Resume happens fine.
This was happening in version of PlayfabSDK I had from January 2021, I've updated to the very latest, and it still happens
Are there function calls I *should* be calling inside of Playfab on suspend/resume? If so, what are they?
Thanks
,Hi.
I have an xbox game running on Unity. If I call :
LoginWithCustomID
At ANY point, and wait for it to succeed. If I then do a "Suspend"/"Resume" the game crashes inside of playfabs code (very hard to find out where exactly as It's pretty much impossible to attach debugger immediately on resume)... If I dont Login to Playfab, everything is fine.
NOTE: In this test, I'm NOT calling ANY other Playfab code, just logging in.
Is there functions I *Should* be calling in Playfab on Suspend/Resume?
I was using sdk from early 2021, but I've grabbed latest SDK as of today. And still happens.