Hi Playfab Supporter!
I'm a newbie in your system and i hope you will help me improve this.
I have GameConfigData in Server. After logged, I have get all config data from game and and send it to client. But the problem is the data is really big to handle. Can you tell me what should i do in this case? I have set GeneratePlayStreamEvent = false but log issue is "Returning lots of data from Azure Function".