Testing the Azure Functions I did the following:
- Created an AF that calls PlayFab.PlayFabServerAPI.GetPlayerCombinedInfoAsync
- Converted the result object to JSON string
- Returned that string as result of the AF
- Tested calling this from Game Manager, from a Player
The AF runs OK, but the Game Manager says "there are errors on the page". The amount of returned data is somewhat big as it includes the player inventory, account info, titledata and whatnot. If I return just a short string, everything works fine.
So is there a limit in the amount of data that can be returned from an Azure Function, will the client choke on it, or is this a limitation in the Game Manager?