PlayFab connects with photon application using app ID. But is it possible when using Photon Server (Self Hosting Mode) instead of photon cloud? I need to call PhotonAuthentication but it uses App ID as parameters.
PlayFab connects with photon application using app ID. But is it possible when using Photon Server (Self Hosting Mode) instead of photon cloud? I need to call PhotonAuthentication but it uses App ID as parameters.
So far I have learned that:
Photon Cloud is a fully managed software as a service (SaaS) solution. You can completely concentrate on your application client while hosting, server operations and scaling is all taken care of by Exit Games.
Photon Server is an On-Premises server application that you can run and host on machines of your choice. Fully customizable and the authoritative control gives you the freedom to configure and set up your own multiplayer game backend.
Photon Cloud is running on Photon Server.
As the Photon quickstart shows, PlayFab need a Photon Cloud application to set up Photon Multiplayer to work with PlayFab. If you want to use only Photon Server then all the necessary methods to connect to PlayFab should be created by your own.
For more advanced development questions about Photon, please consult Photon support.
Right. I was wondering if the auth token request is necessary part? What if I skip it and directly connect my game to Photon Server. Keeping the playfab only for player data purpose.
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