Hello, I am planning to use Photon Cloud in the game I am working on.
I am very new to Playfab and Photon, and recently spending time to understand how both works, and the best implementation for what i am aiming for.
I've been using Client API Cloudscript call to modify player statistics such as win/lose and elo skill ratings.
So far it works, but I know its not safe to trust the client to modify these important statistics in a competitive game.
What is the best way to do it safely and easily?
I prefer not to write my own separate server sided software, and rely fully on Photon Cloud if possible? (Since I will be paying for it anyways)
Is this doable?