Hiya, I'm trying to set up a project with unity+gdk+playfab but have quite a bit of trouble. One of them is about the Demo supplied with the PlayFabPartySDK Unity package. It works when running in the editor, but when I create a build, the 'Create and Join Network' button doesn't do anything. As far as I can see, it tries to sign in on xbox live (via _platformPolicyProvider.SignIn() in PlayFabMultiplayerManager, which the editor version skips) which doesn't trigger a callback (no error either). Assuming the demo isn't simply broken, is there something that would explain this? Perhaps I have a wrong configuration somewhere?