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bilelkharratpro avatar image
bilelkharratpro asked

Handling consumables transactions with Nintendo's eShop.

Hello,

We are looking for assistance with PlayFab's API on handling transactions with Nintendo's eShop.

We have released our game on Steam for PC and are porting it to Nintendo Switch. We use PlayFab for both versions. We are currently working on implementing a premium virtual currency for the Switch version. We have been reading through documentations but we are unsure on how to proceed.

According to Nintendo's documentation about consumable items, the application sends a request from the independent server (which is PlayFab in this case) to the Nintendo eShop server to confirm the user's purchase and update the license information. There are 2 requests that can be sent from PlayFab to the Nintendo eShop server, one for getting information on transactions and one for updating information (changing the status of an item from PURCHASED to CONSUMED).

We were wondering if the handling of the purchase of consumable items is implemented in the PlayFab API, meaning are the requests mentioned above and the storage of the transactions of each account implemented in the API or do we have to implement them ourselves using CloudScript?

Let us know if you need more information, any assistance will be appreciated.

In-Game Economy
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Neils Shi avatar image
Neils Shi answered

Any questions on NDA products (Nintendo) cannot be discussed on public forums. Please submit a support ticket, so we can connect you with an NDA agent who can help you with your question.

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