Hello,
I am attempting to display user facing messages so that players know why the game has brought them to certain screens. I am attempting to display a message informing a user that they have been kicked from a lobby, but I am struggling to figure out how that player would know.
I am using the PlayFab Multiplayer Unity SDK. When a player is kicked from a lobby, the PlayFab.Multiplayer.PlayFabMultiplayer.OnLobbyDisconnected event is called. The only parameter we get from this event is a Lobby object. I am at a loss as how to determine why this event was called (was it due to losing connection, was it because we were kicked from the lobby, etc), and as such it is difficult to display an appropriate message explaining the issue to the user.
Any help would be appreciated,
Martin