LocalMultiplayerAgent.exe hangs after terminating steps. But ShutdownCallback calls properly.
Do I understand right the order of running binaries?
1) Start game server (in which PlayFab SDK is intergrated)
2) Start LocalMultiplayerAgent.exe
3) Start game client (in which PlayFAB API is integrated)
Whtat can be wrong?
Thx.
Also could you please explain where to put json config for GSDK and how it should be named? And what is the param ServerID. How to set it?