I am new to playfab and not sure how to use InitiateFileUploads. I give the user the option to store their game to the cloud. The data consists of 9 files. If I use InitiateFileUploads 9 times, I get DataUpdateRateExceeded when uploading the last file. So I tried using InitiateFileUploads once with all file names i.e
PlayFabDataAPI.InitiateFileUploads(new PlayFab.DataModels.InitiateFileUploadsRequest()
{
Entity = new PlayFab.DataModels.EntityKey { Id = entityId, Type = entityType },
FileNames = new List<string> { "test1.csd", "test2.csd", ...
},
But I get EntityFileOperationPending every time.
How should I upload 9 files? Is there a way around the errors I am getting?
Many thanks.