Reading the Getting Started Guide (https://api.playfab.com/docs/tutorials/entities/getting-started-entities) and the Entity API doc (https://api.playfab.com/documentation/entity), it seems that these are the same for both, client and server.
I'm still trying to wrap my head around how entities might relate to our intended usage for player data that we only want the server to modify. I get the impression that this is not the intended usage pattern for entities. Am I correct in assuming that there is no way to prevent a client from modifying entity objects?