Can anyone provide an example of how to get the FunctionResult from a FExecuteCloudScriptResult in the UE4 C++ SDK?
void UShooterGameInstance::OnExecuteCloudScriptSuccess(const PlayFab::ClientModels::FExecuteCloudScriptResult& Result) const
{
PlayFab::FMultitypeVar Var = Result.FunctionResult;
FString JsonString = Var.toJSONString();
}
I assume that is not correct and there doesn't seem to be much else on the PlayFab::FMultitypeVar so I'm not sure how to get the function result?