Short Version:
Can we fetch or have passed in on the command line at start the connection info for a server from the server in question. We need this so that the server can report its self to a server discovery system of sorts.
Some Details:
The discovery system is based on Entity Group and in particular Entity Object. In short each server represents a session belonging to some group of players. The group of players is defined as a Entity Group. The group is used to persist session data such that when all players are off line the server can clean up and shut down. This means the server needs to spin back up when any player asks to join it and that the group needs to serve as a 'discovery' mechnism ... that is the server needs to know the group it belongs to (pass group ID in on command line should do) and the server needs to update the group's Entity Object with its state e.g. address & if its ready to connect to or not.
Question:
So what are our options with the PlayFab SDK for sorting out the connection info of a server from within the server?