Hi, i am developing server side of a unity based project, server program is not a unity project, so we are using c# sdk. As you may know difference between unity and c# sdk is asyncronous pattern. Unity SDK is using callback and c# SDK is using async await pattern. My problem with c# SDK is when you call multiple API calls, lets sey 100 times of "PlayFabServerAPI.DeletePlayerAsync". It is much slower than Unity SDK one. Slowness is not caused by the response time, its because Async methods are being queued up somehow. They are being processed 4 by 4 batches on my computer (Probably because it has 4 cores) . But in Unity SDK, it is processing all them toghather and giving each response independenty that causes to finish all job much more faster than c# sdk.
I am new to async await patter. Am i doing something wrong ?