Our server and client builds are nearly identical, except that our server builds are exported without textures and some other assets to keep memory usage low. However, I've realized that exposing calls to the Server API in builds intended for Client devices is not a good idea. If we're using the PlayFab Editor extension in Unity, is there a way to "Uncheck" Server API from a PreProcess script? Or is just wrapping every Server API call in #if UNITY_SERVER enough?