Hello!
We are currently working on a game whose social part of the game is used specially to get/give lifes to other clan members.
Which could be the best practice to get a practically synchronous "giving lifes" system?
Are the objects of groups + cloud script a good starting point for this?
Do i need to save the chat history for this?
An example:
I enter to the chat channel, and send " a need lifes message", which other clan members can press a button to give me a life. (the message can be pressed 5 times, so giving me 5 lifes in total)
I back to the main menu (not focus in the chat channel), and suddenly, a user gives me a life, so i get a notification in "lifes section" of the main menu. I go there and i can see the new life to take from the clan member.
Photon chat is cool for exchange messages at the moment, but what about storing such type of messages? Which have a life amount information and expiration date, for example.
Any suggestions/ideas are welcome! :)
Thanks a lot!