Hello, I am building a multiplayer game with Photon Fusion. To avoid any hack, I want to host my server build on PlayFab Multiplayer Servers. My idea as below
- When client create room, I will call RequestMultiplayerServer from Cloud script to start a server build on PlayFab VM, create a Photon room with a Server right
- The client create room will join that room as a Client.
But I want to send room name to Server build to set the name to room when I start server, I also want to send error info when fail to create room from Server build on PlayFab to CloudScript to notify to the Client build.
Do we have any sample/best practice for my case? Can we send param to Server when RequestMultiplayerServer?
Thank you a lot.